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Roll to Breathe

Sep 4, 2019

The fledgling crew sets their first actual job in motion: while Crux, Doc and Sai create a distraction and disable the power, Kellen, carrying Amy, drops into Nihil Est's warehouses—a hoard of objects and creatures too monstrous to have protections under hegemonic law.  With the power cut, their time is limited, and their goal is multi-faceted: grab as much loot as possible, find the orb of cultural significance to the Izaliad xenos, and leave.  Surrounded by psychic forces, however, might prove to be a strange experience for the unsuspecting rogues...

Episode art by Bee.Sound editing by Kyle.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

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